Welcome to this Monday's EP3 Update! The things that happen during a dev cycle never fail to amaze me. Sometimes you get by with little or no issues. Other times you get a few bumps and bruises along the way. But just like eating airline food, you mostly walk away just fine.
This time, however, we've seem to have hit the perfect storm of issues. Our artists, for various good reasons, have all gotten sidelined during this production cycle. While the timing of these events is unfortunate, these are, as they say, the breaks of the game.
What this means is that art is coming out a bit slower than expected. And rather than rush job things solely for the sake of speed, we'd rather make sure the stuff comes out well. For a game like ours, artwork is pretty important. The smoothness of animation and maintenance the consistency of the look requires some damn good artists and time.
We're also taking this time to do a bit of technical housecleaning. I've rewritten part of our tool chain to better encode some more information into the game to improve our handling of Accessories (eg. hats, beards, etc). The unfortunate side effect of this is it means all our assets need to be reprocessed.
Yes, the Perfect Storm indeed. But as Lumpy often says around the office, "The Show must go on!"
And it will!