Monday, June 1, 2009

FAQ - Pokers

Pokers

Q. Do Pokers have different effects on Lumpy?
A. They sure do! There are good pokers and bad pokers. Good pokers tickle Lumpy and make him happy. Bad pokers make him sad. After using it for the first time, the store will keep track and indicate which item is good and which item is bade for you with a happy or sad face on the wheel.
Try combinations of different Pokers and poking positions for Lumpy to discover their effects. There are currently 3 different types of pokers; Standard pokers, Enhanced Pokers (leaves a mark or welt on Lumpy) and Special Pokers that have Lupy specific reactions as well as a "finality" animation (like the Joy Buzzer). Interested in seeing Lumpy react to a specific Poker sooner? Let us know and we’ll bump it’s priority in the list!

Q. How can I see the Finality animation?
A. There are currently 5 unique Finality animation associated with a specific poker.

JOY BUZZER - We've heard the comments and have revised the JOY BUZZER finality so that it is easier to unlock. The first time you use the JOY BUZZER poker, poke Lumpy 100 times to unlock the finality. Then anytime you get the mood meter to the far left (Lumpy extremely sad) and the mood meter pulses red (see example below), the next poke using the JOY BUZZER poker will activate the JOY BUZZER finality.


HINT

To get the Mood Meter to pulse as shown above, think of all the ways to tease Lumpy and make him sad in QuitIt!

ALAKAZAM! - Anytime you get the mood meter needle to the far right (Lumpy extremely happy) and the mood meter pulses green, the next poke using the ALAKAZAM! poker will activate the ALAKAZAM! finality.

BRAIN FOOD - Anytime you get the mood meter needle to the far left (Lumpy extremely sad) and the meter pulses red, the next poke using the BRAIN FOOD poker will activate the BRAIN FOOD finality.

WHO'S BAD?! - Anytime you get the mood meter needle to the far right (Lumpy extremely happy) and the mood meter pulses green, the next poke using the WHO'S BAD?! poker will activate the WHO'S BAD?! finality.

YE OLDE TURKEY LEG - Anytime you get the mood meter needle to the far right (Lumpy extremely happy) and the mood meter pulses green, the next poke using YE OLDE TURKEY LEG poker will activate YE OLDE TURKEY LEG finality.

SANTA'S ROD OF ENFORCEMENT - Anytime you get the mood meter needle to the far right (Lumpy extremely happy) and the mood meter pulses green, the next poke using SANTA'S ROD OF ENFORCEMENT poker will activate SANTA'S ROD OF ENFORCEMENT finality.

PUCKER UP! - Anytime you get the mood meter needle to the far right (Lumpy extremely happy) and the mood meter pulses green, the next poke using the PUCKER UP! poker will activate the PUCKER UP! finality.

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